![]() ![]() One of the better uniques is a chicken gun - a grenade lobber that shoots out three exploding chickens at a time. The game has some humorous items to be found. Like VH, there are some cool steampunk weapons to go along with the usual swords and whatnot. Similar dark, sardonic humour as well.Įnemies are vampires and other undead, but also elemental (called "essences") and demonic types. Tonally, it's similar to the Van Helsing CRPG - vampire hunter, gothic trappings, steampunk content. I finished Victor Vran (2015) recently, in co-op mode. I'm planning to watch the other playthroughts as a letsplay, though - maybe even the first one just to see what I have missed or didn't understand.ĭid anyone else have similar feelings after completing the first playthrough? I had been looking forward to playing the game for several years, actually, and was pretty disappointed. This can be an interesting approach, but in my opinion, the first playthrough should still feel like a proper game, which for me, it didn't. The developer states it in a message at the end of the game. I do know that you should play the game multiple times in order to fully appreciate it. Most of the time, my motivation to do the main quest wasn't very clear to me. ![]() And you need to enter the menu to open it (unless I have missed something here as well).Īs far as the story is concerned, I didn't understand a whole lot of it. It doesn't really matter, though, since you can finish the game without doing any crafting or any side quests at all. ![]() For example, you keep finding items that look like crafting materials, but you have no idea what to do with them. It was a strange experience.įirst of all, the game does a terrible job explaining its mechanics and systems to you. I finished NieR: Automata a few days ago. What can I say? Am really miss the old days when a couple of passionate geeks in smelly sweaters could create wonders with imagination and neolithic computer technology. Oh, by the way, the graphics is very hit and miss and the music is totally forgettable, but you can buff your party by eating magic mushrooms, so I guess it's OK then. Add an interesting skill-based character development system and some tough choices in the story (leading to some tough game breaking bugs, heh-heh), so your agency is clear and present. This is no mere hack and slash, each battle may be your last if not careful. Danger is in every corner, but fortunately, the excellent battle system more than makes up for it. Fortunately, your party of six dwarfs (yup, no romancing non-binary halflings trappedin in elven bodies acting like orcs here!) can be split up, and you must manage their everyday living in the huge gameworld. While you save the world (again), you must learn languages, learn spells, work for money, gather info and generally try to survive. In a nutshell, it is a top-down turn-based RPG, Ultima6-style, with some "realistic" elements, not unlike to some German-style RPGs (Gothic, Drakensang, etc). Bloodstone is the same as MC3, but much less tedious. Some of you may be familiar with Magic Candle - a great game, but a tad tedious. Modern AAA games are like your average bloated, full-fat, jewelry-covered pimp: they have da money, they ain't no have no g*ddam taste, and sure as hell they don't like you.Įnter Bloodstone, a real RPG underdog from a real underdog game series (Magic Candle) developed by a real underdog company (Mindcraft). Ok, let's cut to the chase: I start to dislike modern AAA games - because I've seen too much, I play too much, it's my freakin' profession, and most importantly: I love games. ![]() The last game I finished is Bloodstone: an Epic Dwarven Tale by Mindcraft (1993) ![]()
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